
So I finished Mirror’s Edge.
Almost “rage-quitted” this one because I got stuck for 5 days at the subway aeration room! That one required a jump after a wall run, which I only found out after scavenging the forums. I literally put the game in the “to-sell” pile during that time. After that, I teetered to look at walkthrough whenever I think I got stuck.
This game requires a lot of patience, in that it makes first-time players retry 100 times, & it seems like a lot of players have pointed this out. The thing is, it gets really, really annoying at times. Sometimes it’s hard to actually judge what distance is viable and what is not.
Nonethe-$%#$@-less, the concept is good, & this game creates a nice adrenaline rush. Gameplay is good, too, if it doesn’t require so much repetitive effort. It’s far too much sometimes, if I might say. It’s also frustrating to have no weapons & be weak in combat, yet have to deal so many compulsory combats. Having to repeat so often makes the gameplay very very unsmooth, & it’s hard to like this game in this aspect.
Interestingly, this game is made by a Swedish team! What with all the strom & bergs. Interesting. It does have a Swedish feel, come to think of it.
Overall… I enjoyed the game. The concept mostly. If it could involve less repetition & smoother gameplay! Namely, distances that are easier to gauge, better combat design & fewer footfalls.


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